![]() A previously impassive soldier performed a furious, high-speed fist-pumping dance. The noise was wonderful, emerging in rolling, tumbling waves, then fusing into one giant field of static. Two hours later Kohli was there again as the loudest noise of the day erupted, taking the catch at second slip as David Warner prodded vaguely at Mohammed Shami, and just for a moment it looked as though Australia’s chase of 241 might be consumed in the ambient energy. Act out a tragedy and it must be a bit more likely you’re ushering one in. There is a scientific paper to be written on the optics and the team energy of the batsman’s walk-off. Kohli stood, then stood a bit longer, stood for so long there was a sense in retrospect that perhaps his theatrics made the moment more than it might have been.Ĭricket World Cup: Travis Head hits century to spoil India's party - video The silence of 92,453 people is a remarkable thing, silence as an entity in itself, swallowed noise. Who knew silence could also come in a wave? The Modi went cold, instantly, the air rushing up and out through the roof. Kohli was cramped by nip and could only run the ball down on to his stumps, which flared with mocking red light. He pitched back of a length on that Cummins angle, bowling reimagined as a politely sustained physical assault. Pat Cummins was in the middle of a wonderful captain’s spell. Virat Kohli had reached a sedate and chanceless fifty moments before, at a World Cup where he has always seemed to be batting inside a personalised VVIP zone, insulated most of the time by the verve of the batters around him and the power of India’s bowlers. The key moment arrived 28 overs into the day with India on 148 for three and the outfield drenched in hot white light under the usual dosa-layer of mist. Regardless, this seems really unlikely this will happen.But it was the silences that came to define the day, and which seemed to peel back some of the bombast and fury around this game. I know some programmers working on TF2 mods that I could possibly get on it but I doubt they actually would. ![]() If you want to find some people you should possibly go to facepunch forums or something, you might find a couple people. I remember somebody on reddit making a dod recreation that they ended up deleting silently a month later. Unless you make this alone, and somehow have all of the skills to make a mod all by yourself then you should go for it. I can map, I've made a couple maps but that's it. I don't really know much people that have those skill sets or if people like that, that even exist (with a passion for day of defeat). Unless you plan on paying havok $25,000 for a source engine license, it might be really difficult to get your game out on steam (meaning less popularity or recognition)īesides that, you need programmers, artists, mappers, and modelers that are actually passionate about the project unless you pay them. ![]() ![]() If you're trying to make a dods recreation on source sdk 2013 you're most likely going to use the leaked version of the source code for dods (2007, probably the latest big update besides the couple bug patches that have happened since then) which you definitely won't be allowed to release onto steam, and risk having your mod taken down by valve. ![]()
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